all functionality is go. all there is to do now is some level-design and art-upgrades.
F-yeah.
Tuesday, March 30, 2010
Thursday, March 25, 2010
update: week six
I have spikes and pitfalls, and a needlessly hard third level. next up is enemies, or at least things that you can kill with your gun.
Thursday, March 18, 2010
'sup
I haven't posted here in a while, so I guess I should say something.
progress report:
platform'an - done
the gun:
aiming - done
shooting - done
booleets - done
recoil - done
Gui:
interactive elements - 75% (scroll bars need to be draggable)
timer - done
replay-ability - done
obsticles:
pitfalls - TODO
spikes - TODO
barriers - TODO
enemies:
walking - ?
shooting - ?
other stuff - ?
so there you go... whomever is actually reading this...
progress report:
platform'an - done
the gun:
aiming - done
shooting - done
booleets - done
recoil - done
Gui:
interactive elements - 75% (scroll bars need to be draggable)
timer - done
replay-ability - done
obsticles:
pitfalls - TODO
spikes - TODO
barriers - TODO
enemies:
walking - ?
shooting - ?
other stuff - ?
so there you go... whomever is actually reading this...
Sunday, February 28, 2010
Update - 2/28
I got the basics of platforming working now, just have to make the level "exits" complete the level and move on. After that I need to add the functionality of aiming and shooting the gun.
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