Tuesday, March 30, 2010

Programming: DONE

all functionality is go. all there is to do now is some level-design and art-upgrades.

F-yeah.

Thursday, March 25, 2010

update: week six

I have spikes and pitfalls, and a needlessly hard third level. next up is enemies, or at least things that you can kill with your gun.

Thursday, March 18, 2010

'sup

I haven't posted here in a while, so I guess I should say something.

progress report:
platform'an - done
the gun:
aiming - done
shooting - done
booleets - done
recoil - done
Gui:
interactive elements - 75% (scroll bars need to be draggable)
timer - done
replay-ability - done
obsticles:
pitfalls - TODO
spikes - TODO
barriers - TODO
enemies:
walking - ?
shooting - ?
other stuff - ?

so there you go... whomever is actually reading this...

Sunday, February 28, 2010

Update - 2/28

I got the basics of platforming working now, just have to make the level "exits" complete the level and move on. After that I need to add the functionality of aiming and shooting the gun.